Monday, August 23, 2010
Friday, June 4, 2010
HTC EVO 4G vs. Motorola Droid: Cellphone Smackdown

Since I received both Verizon's Motorola Droid and Sprint's HTC EVO 4G phone at the GoogleIO conference, why not compare the two phones?
EVO:
Larger and more sensitive screen (4.3 inches)Notification light is always on when the phone is plugged in (it does not flash for notifications when charging)
Sometimes challenging to find the button to wake phone without looking
- 4G drains the battery rapidly
- 3G battery consumption seems typical
- I've noticed more issues with crashing apps
- Soft keyboard has arrows for cursor positioning
- Can get special characters and numbers with a long touch on soft keyboard
- Two cameras, 8 megapixel with flash, and 1.3 megapixel forward facing
- Integrated kickstand (landscape orientation only)
- Sense UI
- Red trim around the rear camera and kickstand
- Fast data connectivity and CPU
- Available WiFi tethering app
Droid:
- Notification light not shared with charging light
- Hardware button for camera shutter release
- Less precise screen
- Positioning the cursor in text is challenging unless you use the D-pad on the keyboard
- Easier to find button to wake phone without looking
- It's easy to accidentally press the volume buttons when plugging the phone in
- Slightly thicker than the EVO
- More narrow screen than an iPhone (3.7 inches diagonal), making the portrait soft keyboard narrow
- One camera: 5 megapixel with flash
- Standard Android UI
- Physical keyboard, although the keys are nearly flush to the surface of the keyboard
- Directional pad by the keyboard
- Gold tone on the rear speaker and camera button (which flakes off the button)
- Slower than the EVO
- No WiFi tethering app
Both:
- Have capacitive touch buttons for home, menu, back, and search, although the order is different on the two
- Use the same thin USB connector for charging and connectivity
The EVO definitely has exceeded the Droid in wow-factor and technology. On the other hand, there are a few areas where the Droid wins in the physical design department. The notification light is separate from the charger light on the Droid, and the wake/lock/power button is easier to find due to the positioning of the protruding headphone jack next to it. The lock button on the EVO doesn't protrude much, and there aren't any good landmarks to find it by touch.
Don't think the Droid wins on everything in the ergonomics department, the EVO still has a more ergonomic soft keyboard, and a more accurate and precise touch screen. Also, I'd rather use the EVO soft keyboard than the Droid hardware keyboard any day. Sorry to the physical keyboard snobs!
The free service on my Droid recently ended, and I admit I'm a little sad even though I still have free service on the EVO. I think that the way the Droid slides open and the hint of gold mesh on the back reminds me of the communicators from the Original Star Trek series. Dorky, yes, but also nice. I think I'll get over it, the EVO is pretty killer.
Win: EVO 4G
Tuesday, May 11, 2010
Get a Hobby

I enjoyed that Chris responded to his need for a hobby by adopting 30 of them. And then he made a list and started checking them off. Why start with the notion of having one hobby when you can try lots of them?
Beyond relaxation and clarity, hobbies also are opportunities to get passionate about something you might turn into a business. Maybe you can use your expertise in one field (like computer engineering) to solve a problem in another (scuba diving). Instant startup idea. By trying 30 different hobbies, an entrepreneur gets exposure to 30 different potential target markets.
I also believe that building a diverse portfolio of non-occupational experience helps with creativity. Different hobbies require different kinds of thought. Windsurfing requires the surfer to have a mental model of where the wind is coming from, how the board will react to changes in weight, and how the sail will react to changes in position. Mountain biking requires continuous planning for and reaction to the approaching terrain. The more exposure to different problem solving skills, the more your brain stretches, and your reserves of confidence build to help you get through tough patches in life.
I'd like to try more hobbies, but I'm not doing too bad in my checklist of things I've tried so far:
- windsurfing
- surfing
- western horseback riding
- hang gliding
- photography
- writing
- cooking (I tried it, didn't say I was good)
- violin playing
- piano
- crossfit
- reading
- concerts
- music festivals
- shooting
- archery
- boating
- sailing
- rowing
- canoeing
- swimming
- hiking
- caving (the touristy kind)
- exploring new cities
- brewing beer
- making furniture
- flash mobs
- being an extra in a film
- standup paddleboarding
- behind the scenes tours at Disney World
- juggling
- indoor rock climbing
The hobbies I'd like to get some experience in:
- scuba diving
- flying planes
- kiteboarding
- wakeboarding
- snow boarding
- motorcycling
- mountain climbing
- whitewater rafting
- hot air ballooning
- space exploration
- urban exploration
- yoga
- zip lines
- dinosaur bone hunting
- driving a tower crane
- touring in a sleeper car
- unicycling
- unicycling offroad
- stilt walking
- outdoor rock climbing
What am I missing?
Labels:
happiness,
learning business,
startups,
vacation
Thursday, January 7, 2010
Falling Organizations and People versus Ideas
Jeff Atwood caught my attention on twitter a few days ago:
The co-founder was Dr. Ed Catmull, one of the original developers of Pixar's Renderman technology, and a software pioneer in 3d animation. You can read about Catmull in Wikipedia: http://en.wikipedia.org/wiki/Ed_Catmull.
The Wikipedia article paints Catmull as some sort of intense computer and physics geek, but the video proves that he is also an inspiring leader. If it wasn't for the fact that I just signed up to join a killer startup company, I'd be pulling all-nighters trying to get a job at Pixar.
Here are some of my notes on his lecture:
Finally, these are the operating principals of Pixar as quoted by Catmull:
Pixar's cofounder on execution vs. ideas http://is.gd/5JldA

The Wikipedia article paints Catmull as some sort of intense computer and physics geek, but the video proves that he is also an inspiring leader. If it wasn't for the fact that I just signed up to join a killer startup company, I'd be pulling all-nighters trying to get a job at Pixar.
Here are some of my notes on his lecture:
Review materials daily. Everyone shows their stuff daily. Get over the embarrassment of having incomplete or imperfect stuff.Some more teasers to encourage you to watch the video:
Reviews help you know when to stop working. When you're done you're done. Don't keep working on stuff that is good enough.
managers hate to be surprised (i.e. to find that a subordinate has worked on something without the manager's knowledge). Catmull says to the managers: "Get over it. it doesn't matter."
"Success hides problems" People put up with issues because overall things are going well, they are on a successful project. "When you're healthy and have resources, you don't need to address problems."
"We shouldn't think it's ok to be doing something which isn't great." - on the (canceled) Toy Story 2 direct to DVD effort.
"If you know the end of the movie before you start, you don't have a movie."
"If you have a good idea and give it to a mediocre group, they'll screw it up. If you give a mediocre idea to a good group, they'll fix it. Or they'll throw it away and come up with something else."
"The goal of 'development' is not to come up with good ideas. It is to come up with groups of people who work well together."
Competitors like to copy the wrong things.
"We have to change the way we do postmortems every single film." Because the next film, the participants will game it.
After each new postmortem, we get a new theory on how to do things. Usually it is 2/3 right and 1/3 wrong.
Pixar originally thought that "the story" was the most important thing. "But then, every studio says the same thing -- even if the story is drivel!" The motto doesn't affect behavior, just like many companies' focus on quality.
Architecture catch phrase: "Build from the inside out". Pixar worked with one architect who said it, but his building was a disaster. This shows the same problem in a different industry: everyone has the same motto but it has no impact on behavior.
"Once one can articulate an important idea into a concise statement, then one can use the statement and not have to have a fear of changing behavior."
"Why do successful companies fail? For that matter, why do golden ages end? I do believe that organizations, human organizations, are inherently unstable. They will fall over, and you have to work to keep them upright. But, they fall slowly. Most people don't notice it. They let the success hide it, and blind them. They don't see it falling over. The falling takes place slow, but the collapse is quick. You have to do constant assessment, you have to look for hard truths."
"...There are two fundamental kinds of crises. One is that you don't like what you see, so you have to make changes. And the fact that you make changes in and of itself isn't a crisis, that's just hard work. What makes it a crisis is that there are a lot of people with vested interests and with positions, and you've got to actually rearrange things and it's people butting up against each other and that's a hard thing to do. It's an emotional thing to do. If you do that then you end up making a better film.
The second kind of crisis is that you release a film, and the audience doesn't like it. Now, at that point it's too late to do anything about it. But the difference between the two crises is that the first one is self-imposed, and that's the important part."
"...We have a lot of fun together, and a lot of laughter, and our job is to keep it going."
"It's not good enough. We know we don't have the time, but we're going to do it anyway."
They re-worked Toy Story 2 on a tight schedule, but it was brutal. Employees were injured. Now they limit the amount of time people can work, hired an ergonomist, teach pilates, offer massages, play soccer, offer yoga instruction, and more. The drop in insurance premiums more than covered cost of new programs.
Catmull read lots of business books to get up to speed early on, but didn't get much out of them. Then he tried a business book summary service and realized that the business books were content-free. Or maybe some books had no content, and for the others maybe there is no way to distill the books in a meaningful way.
Finally, these are the operating principals of Pixar as quoted by Catmull:
- constant review
- it must be safe for people to tell the truth
- communication should not mirror the organizational structure
- people and how they function is more important than ideas
- do not let success mask problems, do a deep assessment
Labels:
happiness,
learning business,
people
Friday, November 6, 2009
Business of Software 2009 Cheat Sheet: Pecha Kucha

JD Brennan
Twitter: @jazzdev
Mark Stephens
Blog: http://pdf.jpedal.org/java-pdf-blog/
Glen Lipka
Twitter: @glenlipka
Blog: http://commadot.com/
Daniel Kuperman
Blog: http://effectivemarketer.com/
Jurgen Appelo
Twitter: @jurgenappelo
Blog: http://www.noop.nl
Adam Ruth
Twitter: @AdamRuth
Blog: http://blog.brisworks.com/
Dave O’Flynn
Twitter: @daveoflynn
Alex Papadimoulis
Twitter: @TheDailyWTF
Blog: http://thedailywtf.com/Authors/Alex_Papadimoulis.aspx
Labels:
BoS2009,
learning business,
Software
Tuesday, November 3, 2009
Business of Software 2009 Cheat Sheet: Day 3

Michael Lopp
Twitter: @Rands
Blog: http://www.randsinrepose.com/
Wikipedia: http://en.wikipedia.org/wiki/Michael_Lopp
Flickr: http://www.flickr.com/photos/rands/
Video: http://video.linuxfoundation.org/video/1480
Luke Hohmann
Twitter: @LukeHohmann
Home Page: http://www.lukehohmann.com/
Blog: http://www.lukehohmann.com/blog/index.php
Video: http://archive.oredev.org/topmenu/video/architecture/lukehohmann.4.71552e2411fa881a5cb800023077.html
Joel Spolsky
Twitter: @Spolsky
Blog: http://www.joelonsoftware.com/
Podcast: http://itc.conversationsnetwork.org/series/stackoverflow.html
StackOverflow profile: http://stackoverflow.com/users/4/joel-spolsky
Video (Being Number One): http://blog.businessofsoftware.org/2009/09/joel-spolskys-talk-at-business-of-software-2008-on-being-number-one.html
Labels:
BoS2009,
learning business,
Software
Monday, November 2, 2009
Business of Software 2009 Cheat Sheet: Day 2

If you discover that I'm missing a twitter feed or cool video, let me know. Otherwise, I'll see you in San Francisco.
Ryan Carson
Twitter: @RyanCarson
Blog: http://carsonified.com/blog/author/ryan-carson/
Blog: http://ryancarson.com/
Video (How to Build a Web Startup): http://www.subhub.com/articles/Ryan_Carson_build_a_web_start_up
Paul Kenny
Blog: http://www.oceanlearning.co.uk/forum/
Video (Sales: it's in You): http://oceanlearning.co.uk/index.php?MenuID=317-317-317
Chris Capossela
Audio Interview: http://iinnovate.blogspot.com/2009/06/chris-capossela-senior-vp-of-microsoft.html
Twitter: @CrankyPM
Blog: http://crankypm.com/
Audio Interview: http://www.productmanagementpulse.com/cranky-product-management
Neil Davidson*
Twitter: @NeilDavidson
Blog: http://www.neildavidson.com
Kathy Sierra
Twitter: @KathySierra
Blog: http://headrush.typepad.com/
Wikipedia: http://en.wikipedia.org/wiki/Kathy_Sierra
Audio Interview: http://web20show.com/episodes/web20show-ep43-kathy_sierra
Jennifer Aaker
Twitter: @Aaker
Home Page: http://faculty-gsb.stanford.edu/aaker/index.html
Video (Authenticity): http://vimeo.com/4803475?pg=transcoded_embed&sec=4803475
Audio (The Psychology of Giving): http://sic.conversationsnetwork.org/shows/detail3854.html
*The Cranky Product Manager is sick! Neil Davidson will be speaking in her place. Get well Cranky!
Labels:
BoS2009,
learning business,
Software
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